Q&A: The Travails Of External Design On Battlestations Pacific – Gamasutra

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Gamasutra
Q&A: The Travails Of External Design On Battlestations Pacific
Gamasutra, CA
But that's one of the challenges to be a designer on the publisher side — you have to have really open communications channels, constantly be on the phone, or messenger, or emails, or writing documentation, or visiting a studio, to work harmoniously. …

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